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Live Baccarat (No Commission)

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Player and Banker acquire 2 cards each, and neighboring to 9 wins. If the initial 2 cards treated entirety 8 or 9, that is acknowledged as a “Natural”. If any of the Player or Banker has “Natural” hand with Player and Banker on 2 cards each, the hand is resulted immediately without any supplementary cards.

Supplementary cards will be dealt and these rules are called the “DRAWING RULES”.

The decision to draw a third card for the PLAYER’S hand is made automatically according to standard Casino rules as provided below in Table 1

Table 1 – PLAYER’S HAND

Total Points of First Two Cards Draw or Stand
0,1,2,3,4 and 5 Draw a third card unless the BANKER has a NATURAL
6 or 7 Stand
8 or 9 NATURAL

If the Player stands, then the Banker hits on a total of 5 or less.

If the third card is drawn for the Player’s hand, the decision to draw a third card for the Banker’s hand is made automatically according to standard Casino rules as shown in Table 2 below.

Table 2 – BANKER’S HAND

Total Points of First Two Cards Draw when the Player’s Third Card is Stand when the Player’s Third Card is
0,1,2 0,1,2,3,4,5,6,7,8,9
3 0,1,2,3,4,5,6,7,9 8
4 2,3,4,5,6,7 0,1,8,9
5 4,5,6,7 0,1,2,3,8,9
6 6,7 0,1,2,3,4,5,8,9
7 Stand
8,9 NATURAL

No Commission Baccarat

Bet Type Payout
‘Banker’ wins on point total 6 0.5:1
‘Banker’ wins on any other points 1:1
Player 1:1
Tie 8:1
Banker Pair 11:1
Player Pair 11:1
Big 0.5:1
Small 1.5:1
Player Natural 8 8:1
Player Natural 9 8:1
Banker Natural 8 8:1
Banker Natural 9 8:1
Super 6+ with two cards totalling of 6 12:1
Super 6+ with three cards totalling of 6 18:1

Big/Small
Small – If the game result is decided on 4 cards (no third card required for either Player or Banker), 1.5:1
Big – If the game result is decided on 5 or 6 cards (third card required for either Player or Banker), 0.5:1
Big and Small bets are offered on the first 40 hands of every shoe.

Player/Banker Pairs
A side bet that may be placed on the possibility that the first 2 cards dealt to the ‘Player’ or ‘Banker’ hands are a pair, 11:1
Player Pairs’ and ‘Banker Pairs’ bets are offered on the first 70 hands of every shoe.

Player/Banker Natural 8/9
A side bet that may be placed on the possibility that the first 2 cards dealt to the ‘Player’ or ‘Banker’ hands are treated entirety as 8 or 9, 8:1

Under these condition, wagers on these Player/Banker Natural 8/9 are consider lose, even though Player or Banker has “Natural 8” or “Natural 9”

  • “Banker Natural 8” wagers, if the first two cards of the “Banker” hand have a point value of 8 and the hand is a losing hand (i.e. “Player” hand is a “Natural 9”).
  • “Player Natural 8” wagers win if the first two cards of the “Player” hand have a point value of 8 and the hand is a losing hand (i.e. “Banker” hand is a “Natural 9”).
  • All “Natural 8” and “Natural 9” wagers lose in the event of a “Tie” hand.

Super 6+

A Side Bet that may be placed on the possibility that “Banker” wins on a total point of 6and loses with any other outcome.

  • “Super 6+” with two cards totalling of 6 pays 12:1
  • “Super 6+” with three cards totalling of 6 pays 18:1

Terms & Conditions:

  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number of that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected on the spot if the cards for first hand are not dealt. Otherwise, it will result in invalid shoe and a new one will be replaced.
    • Depending on the situation, management reserves the rights to void any resulted games in the shoe.
  2. Blue card
    • Last hand for card games is indicated by blue card (Dealer’s cut).
    • If blue card is drawn in between dealing, the running game will be the last hand.
    • If game ends and blue card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.
  3. Exposed card
    • In all card games, any exposure of in-game cards during bets offering will result in voiding of hand.
    • In the event unnecessary cards are drawn and exposed during dealing, result of the erroneous hand will stand based on card rules and management reserves the rights to void the shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement does not affect the game play.
  4. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.
  5. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.

Live Baccarat (Commission)

4h88.info

Player and Banker acquire 2 cards each, and neighboring to 9 wins. If the initial 2 cards treated entirety 8 or 9, that is acknowledged as a “Natural”. If any of the Player or Banker has “Natural” hand with Player and Banker on 2 cards each, the hand is resulted immediately without any supplementary cards.

Supplementary cards will be dealt and these rules are called the “DRAWING RULES”.

The decision to draw a third card for the PLAYER’S hand is made automatically according to standard Casino rules as provided below in Table 1

Table 1 – PLAYER’S HAND

Total Points of First Two Cards Draw or Stand
0,1,2,3,4 and 5 Draw a third card unless the BANKER has a NATURAL
6 or 7 Stand
8 or 9 NATURAL

If the Player stands, then the Banker hits on a total of 5 or less.

If the third card is drawn for the Player’s hand, the decision to draw a third card for the Banker’s hand is made automatically according to standard Casino rules as shown in Table 2 below.

Table 2 – BANKER’S HAND

Total Points of First Two Cards Draw when the Player’s Third Card is Stand when the Player’s Third Card is
0,1,2 0,1,2,3,4,5,6,7,8,9
3 0,1,2,3,4,5,6,7,9 8
4 2,3,4,5,6,7 0,1,8,9
5 4,5,6,7 0,1,2,3,8,9
6 6,7 0,1,2,3,4,5,8,9
7 Stand
8,9 NATURAL

Commission Baccarat

Bet Type Payout
Banker 0.95:1
Player 1:1
Tie 8:1
Banker Pair 11:1
Player Pair 11:1
Big 0.5:1
Small 1.5:1
Player Natural 8 8:1
Player Natural 9 8:1
Banker Natural 8 8:1
Banker Natural 9 8:1
Super 6+ with two cards totalling of 6 12:1
Super 6+ with three cards totalling of 6 18:1

Big/Small
Small – If the game result is decided on 4 cards (no third card required for either Player or Banker), 1.5:1
Big – If the game result is decided on 5 or 6 cards (third card required for either Player or Banker), 0.5:1
Big and Small bets are offered on the first 40 hands of every shoe.

Player/Banker Pairs
A side bet that may be placed on the possibility that the first 2 cards dealt to the ‘Player’ or ‘Banker’ hands are a pair, 11:1
Player Pairs’ and ‘Banker Pairs’ bets are offered on the first 70 hands of every shoe.

Player/Banker Natural 8/9
A side bet that may be placed on the possibility that the first 2 cards dealt to the ‘Player’ or ‘Banker’ hands are treated entirety as 8 or 9, 8:1

Under these condition, wagers on these Player/Banker Natural 8/9 are consider lose, even though Player or Banker has “Natural 8” or “Natural 9”

  • “Banker Natural 8” wagers, if the first two cards of the “Banker” hand have a point value of 8 and the hand is a losing hand (i.e. “Player” hand is a “Natural 9”).
  • “Player Natural 8” wagers win if the first two cards of the “Player” hand have a point value of 8 and the hand is a losing hand (i.e. “Banker” hand is a “Natural 9”).
  • All “Natural 8” and “Natural 9” wagers lose in the event of a “Tie” hand.

Super 6+

A Side Bet that may be placed on the possibility that “Banker” wins on a total point of 6and loses with any other outcome.

  • “Super 6+” with two cards totalling of 6 pays 12:1
  • “Super 6+” with three cards totalling of 6 pays 18:1

Terms & Conditions:

  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number of that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected on the spot if the cards for first hand are not dealt. Otherwise, it will result in invalid shoe and a new one will be replaced.
    • Depending on the situation, management reserves the rights to void any resulted games in the shoe.
  2. Blue card
    • Last hand for card games is indicated by blue card (Dealer’s cut).
    • If blue card is drawn in between dealing, the running game will be the last hand.
    • If game ends and blue card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.
  3. Exposed card
    • In all card games, any exposure of in-game cards during bets offering will result in voiding of hand.
    • In the event unnecessary cards are drawn and exposed during dealing, result of the erroneous hand will stand based on card rules and management reserves the rights to void the shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement does not affect the game play.
  4. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.
  5. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.

Live BlackJack

Blackjack is played on four Ante betting positions, four Player’s Perfect Pair betting positions and one Dealer’s Perfect Pair betting position.

The game allows an unlimited number of players to bet on any of the four Ante betting positions within a single game round. Multiple players may place bets on the same seat. If two players are playing on the same position, one may choose to Stand and the other may choose to Hit. In this case, the dealer will deal another card to the position, but the player who chose to Stand will not receive the card.

Game Rules

  • The objective of Blackjack is for the total of Players’ cards to be closer to 21 than the Dealer’s cards, without exceeding 21.
  • In Blackjack, aces count as either 1 or 11, face cards as 10, and number cards at their face value.
  • A combination of an ace and a ten-value for first two cards is considered a Blackjack and wins 1.5 times of Player’s original bet.
  • If the total value of Player’s cards is closer to 21 than the Dealer’s, wins Ante bet amount.
  • If the total value of cards is more than 21, Ante bets on Players consider “busted” and lose.
  • If both Player and Dealer have the same card total (17 to 21), neither side wins and bet is returned as “push”. Blackjack beats a score of 21.

Our Blackjack follows the standard “Las Vegas Strip” rules, with the following exceptions:

  • The dealer stands on 17 (including soft 17)
  • Split hands cannot be split.
  • Only one card is drawn to split aces.
  • Double after splitting is allowed.
  • The dealer will not check for Blackjack in any case. In the event if both Player and Dealer has Blackjack, will be consider as a “push”.
  • Double is allowed only on first two cards combination has total value of 11.
  • If you double and the dealer’s first card is of value 11 (ACE), and the dealer gets Blackjack, you lose both your bets. If the dealer’s first card is of value 10, and the dealer gets Blackjack, you get the Double bet back.
  •  It is theoretically possible to have 8 cards dealt to you without going bust. In this case your hand automatically wins, except when the dealer has Blackjack.

Game Play:

  • There is a limited time window for initial bets offering. Once an Ante bet has been placed for a betting position, the Player’s Perfect Pair side bet can be placed for the same position and bets can be placed on the Dealer’s Perfect Pair betting position
  • Initial deal will include two cards each for all betting positions with bets on it. And one faced up card for the dealer’s hand.
  • After which, the first betting position will start using the HitStandDouble and Insurance buttons as necessary.
  • When choosing Double an additional bet amount is taken from your balance and your bet is doubled.
  • You must make your move in a certain amount of time. If you do not make a selection, you will automatically stand. In a split situation you will automatically fold.
  • If every position at the table busts (provided all online members who bet and decide to HIT which resulted in bust), the round is over. The dealer’s second card will be drawn and revealed but no third or additional cards to be drawn.

Split
Based on Optimal Strategy Table, only pair Ace and 8 combinations automatically activate a split situation. In the split situation you only have the option to Split or Fold. If you do not want to spilt and click Fold, Ante bets will be returned in full and you will be out of the game round. If choose to Split, an additional bet amount is taken from the balance and bet is doubled. An extra card will be dealt for each split card first and follow by the option to HitStand or Double for each splitted hand.

Note:

  • Split aces only receive one card
  • Split aces combination with any  value of 10 card will be consider as 21 point instead of Blackjack
  • If member doesn’t have enough balance to split, system will default action as Fold

Optimal Strategy
In a split condition, the options to HitStandFold or Split are based on the Optimal Strategy Table.

Player’s first two cards Available action
Ace, Ace Split, Fold
2,2 Hit, Stand
3,3 Hit, Stand
4,4 Hit, Stand
5,5 Hit, Stand
6,6 Hit, Stand
7,7 Hit, Stand
8,8 Split, Fold
9,9 Hit, Stand
10,10 Hit, Stand
J,J Hit, Stand
Q,Q Hit, Stand
K,K Hit, Stand

Double
When the total value of the first two cards is 11 points, doubling is allowed. The bet amount becomes twice the original (with the difference taken out of your balance), and you are dealt one more card.
Note:

  • One card only is dealt on double
  •  If member doesn’t have enough balance to double, system will reject double bet

Side bets:
Insurance
If the dealer shows an Ace in his initial hand, you are given a chance to insure your bet against him having Blackjack. If you get Insurance, an amount equal to half your original bet is placed separately on the table. If the dealer does have Blackjack, you are paid 2 to 1 on your insurance. This way you do not lose your original bet (because you get the 2x half your original bet, plus the insurance amount back). If the dealer does not have Blackjack, you lose the insurance amount, even if you end up losing.

Note:

  • Insurance is offered in the same decision time frame as the other main bets
  •  If member doesn’t have enough balance to double, system will reject insurance bet

Perfect Pairs
Perfect Pairs bet that your own first two cards or the dealer’s first two cards form a pair. The following is a description of the available side bets:
Player’s Perfect Pair / Dealer’s Perfect Pair
The side bet rules are the following:

  • The Player’s Perfect Pair side bet wins if the first two Player cards form a ‘Perfect Pair’, ‘Colored Pair’, or a ‘Mixed Pair’.
  • The Dealer’s Perfect Pair side bet wins if the first two Dealer cards form a ‘Perfect Pair’, ‘Colored Pair’, or a ‘Mixed Pair’.
  •  The Perfect Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair of the same suit, for example a pair of 4 of Diamonds.
  • The Colored Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair of the same color but different suit, for example 4 of Diamonds and 4 of Hearts.
  • The Mixed Pair side bet wins according to the payout table if the first two Player or Dealer cards form a pair, but with different colors and suits, for example 4 of Diamonds and 4 of Spades.
  • Both Player’s Perfect Pair and Dealer’s Perfect Pair side bets can be placed at the same time.
  • Side bets cannot be placed without placing a regular bet.

Payout:

Pays
Winning Hand 1 to 1
Insurance 2 to 1
Blackjack 3 to 2
Split Fold 100% of Ante bet will be returned
Mixed Pair 6 to 1
Colored Pair 12 to 1
Perfect Pair 25 to 1

Terms & Conditions:

  1. Exposed card
    • Any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
  2. Drawing of unnecessary cards (Exposed)
    • Any unnecessary cards drawn after the game will not affect the result.
  3. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.
  4. Wrong dealing sequence or placement of cards
    • Reconstruction of actual cards will be carried out if error was discovered on the spot before any more cards were drawn from the point of mistake.
    • Management reserves the rights to void erroneous hand
  5. Cards jammed in shuffling machine
    • In circumstances if any card is jammed in the shuffling machine management reserves the rights to void the hand.
    • If Blackjack is already dealt to the any Player’s hand before the jam took place and Banker’s 1st card is not a value 10 or Ace, rightful winnings will be paid out.
    • If Player’s hand already met the winning condition for Pairs bet before the jam took place, rightful winnings will be paid out.
  6. Disconnection
    • In cases of disconnection, action will automatically default as stand. In a split situation you will automatically fold.

Live Roulette

Live Roulette uses standard European Roulette rules and is played with a live dealer and a real Roulette table.

Straight Up
You can bet on any number, including 0, by placing the chip on the center of a number.

Split Bet
You can bet on two numbers by placing a chip on the line that divides the two numbers.

Street Bet
To bet on a row of three numbers (a street), place a chip on the boundary line of the roulette table, at the end of the corresponding row.

Corner Bet
You can bet on four numbers by placing chips at the corner where the four numbers meet.

Four Bet
You can bet on the numbers 0, 1, 2, and 3 by placing your chip on the boundary line, where the line between 0 and the first row intersects it.

Line Bet
You can bet on two street bets (i.e., the six different numbers in two rows of three numbers), by placing your chip on the boundary line of the roulette table where the line dividing the two rows intersects it.

Column Bet
There are three boxes labeled “2 to 1” at the bottom of each column of numbers. You can place bets for all numbers in a column by placing chip(s) in one of these boxes. If any of the numbers in the selected column is hit you get paid 2:1; 0 is a losing number.

Dozen Bet
You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked “1st 12,” “2nd 12,” or “3rd 12.” If one of your 12 numbers is hit, you are paid 2:1; 0 is a losing number.

Red/Black, Even/Odd, Low/High Bets
You can place a bet in one of the boxes along the long side of the table that covers half of the numbers on the roulette table (excluding 0). Each box covers 18 numbers. You win even money (1 to 1) on all of these bets; 0 is a losing number.

Minimum table bet
There is a minimum table bet, meaning that all your bets added together (your total bet), must equal at least the minimum value indicated on the table (see the Min sign).

Voisins du zero
Is a bet on all numbers of the Voisins arc: 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2, 25. These are all the numbers on almost half the Roulette wheel, including the zero. Players need nine chips of any selected value. The chips are placed as follows: one split bet on each of the numbers 4/7, 12/15, 18/21, 19/22, 32/35, two chips on the triplet (street bet) 0-2-3 and two chips on 25-29 (corner bet).

Possible winnings are as follows:

If winning number is one of these: Player gets paid: Player’s true profit:
4, 7, 12, 15, 18, 19, 21, 22, 32, 35 17 chips (17:1) + 1 chip 17 + 1 – 9 = 9 chips
0, 2, 3 22 chips (11:1) + 2 chip 22 + 2 – 9 = 15 chips
25, 26, 28, 29 16 chips (8:1) + 2 chips 16 + 2 – 9 = 9 chips

Tier
Players can place six chips to cover the numbers 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33. This is called the Tier arc on the Roulette board. One chip goes on each of the following splits: 5/8, 10/11, 13/16, 23/24, 27/30, 33/36. The true profit on this bet is: 17 + 1 – 6 = 12 chips. So the payout is 12:6 or 2:1.

Orphelins
Players bet on numbers 17, 34, 6, 1, 20, 14, 31, 9. This is called the Orphelins arc on the Roulette board. Players give five chips to the dealer, which are placed as follows: one straight on the number 1 and one split bet on every one of the numbers 6/9, 14/17, 17/ 20, 31/34. Note that number 17 participates in two splits (14/17 and 17/20) which yields the following possible winning combinations:

If winning number is one of these: Player gets paid: Player’s true profit:
1 35 chips (35:1) + 1 chip 35 + 1 – 5 = 31 chips
6, 9, 14, 20, 31, 34 17 chips (17:1) + 1 chips 17 + 1 – 5 = 13 chips
17 34 chips (17:1) + 2 chips 34 + 2 – 5 = 31 chips

Neighbors
Bet on number and neighboring numbers on the right and on the left of this number. This bet is played with five chips. For example, “8 and the neighbors” means that the player places a bet on five consecutive numbers 11-30-8-23-10 (8 is in the middle). The true payout is 35 + 1 – 5 = 31 chips.

Jeu zero
Zero game is the name for the numbers closest to zero. All numbers in zero game is included in the big series but is placed differently. The numbers are as following: 12, 35, 3, 26, 0, 32, 15. The bet is placed with 4 chips. One chip goes on each of the following splits : 0/3, 12/15, 32/35 and 1 chip on number 26

Payout

Chip Covers Term Pays
1 number Straight Up 35 to 1
2 numbers Split Bet 17 to 1
3 numbers Street Bet 11 to 1
4 numbers Corner Bet 8 to 1
4 numbers Four Bet 8 to 1
6 numbers Line Bet 5 to 1
12 numbers Dozen Bet or Column Bet 2 to 1
18 numbers Red/Black, Even/Odd or Low/High Bets 1 to 1

Note: You can place bets that involve two, three, or even four numbers. For example, using the zero, you can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.

Terms & Conditions:

  1. Bad spin is called when roulette ball rotates for less than 5 revolutions on the wheel and re-spin will be called. No placed wager can be withdrawn or cancelled.
  2. Mishandling of roulette ball which resulted in unintentional dropping onto the wheel will result in re-spin. No placed wager can be withdrawn or cancelled.
  3. Roulette ball must be rotated in reverse direction from the wheel. Otherwise, re-spin will be called. No placed wager can be withdrawn or cancelled.
  4. Any games with wrong result entered into system will be corrected accordingly. Tickets will be re-processed with the rightful result.
  5. If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.

Live Sic Bo

Bet Options

  1. Small Bet:
    Small bets win when the point total of the three dice is between 4 and 10.
    Bets consider lose when the result is Any Triple
  2. Big Bet:
    Big bets win when the point total of the three dice is between 11 and 17.
    Bets consider lose when the result is Any Triple
  3. Odd Bet:
    Odd bets win when the point total of the three dice is 5,7,9,11,13,15,17.
    Bets consider lose when the result is Any Triple
  4. Even Bet:
    Even bets win when the point total of the three dice is 4,6,8,10,12,14,16.
    Bets consider lose when the result is Any Triple
  5. Numbers Bet:
    If you place a wager on any of the six numbered boxes in the “Numbers Bet” area at the bottom of the table layout, you will win according to how many of the three dice come up with the selected number.
  6. Specific Triple:
    To win a Specific Triple bet, all three of the dice must show the Specific Triple you select.
  7. Any Triple:
    To win the Any Triple bet, all three of the dice must show the same number, but it can be any of the six possible numbers.
  8. Specific Total:
    To win a Specific Total bet, all three of the dice must add up to the Specific Total you select.
  9. Specific Double
    To win a Specific Double bet, two of the three dice must show the Double you select.
  10. Pair Match
    To win a Pair Match bet, two of the three of the dice must make the pair selected.

Payouts

No. Bet Type Payout
1. Small Bet 1 : 1
2. Big Bet 1 : 1
3. Number Bet

Numbers – Single
Numbers – Double
Numbers – Triple

1:1
2:1
3:1

4. Specific Triple 150 : 1
5. Any Triple 24 : 1
6. Specific Total

Total = 4
Total = 5
Total = 6
Total = 7
Total = 8
Total = 9
Total = 10
Total = 11
Total = 12
Total = 13
Total = 14
Total = 15
Total = 16
Total = 17

50:1
18:1
14:1
12:1
8:1
6:1
6:1
6:1
6:1
8:1
12:1
14:1
18:1
50:1

7. Specific Double 8:1
8. Pair Match 5:1
9. Odd Bet 1:1
10. Even Bet 1:1

Small/Big Bets and Odd/Even bets lose when the result is Any Triple.

Terms & Conditions:

  1. If a dice comes to rest tipped against another one or against the glass, this is “cock dice” and the roll must be repeated. No placed wager can be withdrawn or cancelled.
  2. Cases when the bounce of the dices is less than 3 times, result will be considered invalid. When any of the dice don’t rotate during the bounce, that particular bounce will not be counted. Once an invalid game called, rolling of dice will repeat. No placed wager can be withdrawn or cancelled.
  3. Any games with wrong result entered into system will be corrected accordingly. Tickets will be re-processed with the rightful result.
  4. If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.